IGGI Research Themes

IGGI PhDs cover a broad range of projects across Intelligent Games and Game Intelligence. We particularly encourage applications for projects in four focussed theme areas:

  • Embodied Interaction

    This theme covers whole body interaction and involves the following technologies:

    • Brain-computer interaction
    • Other physiological biosignal interfaces
    • Motion capture systems
    • New products like the Leap Motion
    • Consumer devices like Microsoft Kinect
    • Embedded sensors on mobile technologies (e.g. smartphone accelerometers)
  • Intelligent Games / Believable Characters

    This theme considers how we can use techniques from Artificial Intelligence, graphics and sound to create interesting, fun, emotionally engaging agents in a wide variety of games. Areas include:

    • Adapting game story to achieve player emotional responses
    • Interactive narrative
    • Characters that learn and adapt intelligently
    • Learning by imitation from massive datasets
    • Decision-making for non-player agents through integrating knowledge and search
  • Gamification

    This theme considers how we can use games as a tool for gathering experimental behavioural data in order to advance science and achieve societal benefits. Areas include:

    • Understanding player economic behaviours¬†in massively multi-player online games
    • Data mining in commercial games to understand player psychology
    • Investigating games which encompass economic mechanism design
    • Investigating games for training and dissemination of science
    • Using tailored games as a tool for understanding players as biological agents
    • Creating games to crowdsource effort in solving scientific problems
    • Investigating games as a therapeutic tool
  • AI for Game Design

    This theme considers how Artificial Intelligence techniques can be use offline and online for the production of material in game design. Areas include:

    • Advanced procedural content generation techniques
    • Modelling creative processes in game design
    • Data analytics for improved game experience
    • Full game generation via automated programming
    • Evolutionary game design
    • Automatic quest generation
    • Automated ideation for game design
    • Reasoning about game specifications

Ready to apply?

Once you have identified your potential supervisor, we would encourage you to contact them to discuss your research proposal.

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