Understanding the affects of embodiment and interaction within Virtual Reality
The nature of this proposed study is to target one of the three Grand Challenge problems: creating intelligent games and believable characters.
- Tara hopes to achieve this by looking deeper into the interaction of non-playable characters (NPCs) and gamers within the virtual space. This could be important in the Game Industry in creating more immersive gameplay and potentially unlocking new and exciting user interfaces.
- Additionally, she intends to experiment with the limitations of the illusion of body ownership between a gamer and their avatar by studying the possible relationship between change blindness/gradual change and embodiment, which could reflect on gamer identity. She looks to utilize motion capture, streaming real time motion capture data of users into a controlled virtual environment e.g Unity, exploring the sense of embodiment through manipulation of stimuli.
Tara Collingwoode-Williams did her undergraduate degree at Goldsmiths, University of London, finishing with a BSc in Creative Computing. From then she went on to take a gap year from studying, doing an internship at Decoded, a start-up company that teaches different companies how to code. Here she worked facilitating as well as creating 3D models, creating content and virtual environments within the product team. Following this, she took part in smaller work experiences, working within the BBC(redBee) Digital team and then deciding to continue her research from her dissertation work on Interaction with Virtual Reality
Home institution: Goldsmiths
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