Carlos Gonzalez Diaz
The Effect of Bespoke Motion Controllers on Player Immersion
The purpose of this study is to understand the embodied interaction existing in the connection between a bespoke motion controller and a represented activity that it is intended for in a digital VR game. The main goal of the project is to gain knowledge in how bespoke motion controllers can be used to improve player immersion and to enhance player engagement.
Embodied interaction in digital games has been shown to affect player arousal and produce neurobiochemical changes when the player is performing a movement. Engagement and social interactions have been found to increase when performing realistic movements in digital games. Different studies showed that the introduction of motion interactivity into the studied media improved targeted outcomes. In short, the use of motion controllers in digital games has the potential to affect the player in a multifactorial manner, however there is a necessity for research to clarify how the technology might be best implemented.
I am investigating the game feel of motion controllers and identifying possible design patterns. As props are used to immerse into the fictional world and mechanics and story might discord, there could also exist a dissonance between the motion controller and the fictional world, hence my intention to study how that might affect player engagement having arousal and immersion as pathways.
Carlos obtained an MSc in Serious Games at the University of Skövde (Skövde, Sweden), working together with IUS Innovation for his MSc Thesis; started a second MSc in Digital Narration: Game and Cultural Heritage/ Media, Aesthetics and Narration at the same institution; exhibited an art videogame with a focus on embodied interaction both in Sweden (Skövde) and Denmark (Copenhagen); and participated in the vibrant Scandinavian game development scene, prototyping games and working with great people from all over the world at the Dreamhackathon 2015, Nordic Game Jam 2015, Stockholm GGJ 2015&2016 and Sommar Game Jam 2016.
Home institution: York
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