iGGi Scope

In order to be in IGGI scope, your proposed project must (i) involve the investigation ideas which will, if successful, lead to new knowledge – the more risky and innovative the better, (ii) be at least 50% science/engineering, (iii) be of interest to the games industry, as interpreted broadly.

Since IGGI student projects are continuously looking at things that are new, they naturally stretch any static definition of scope (such as the one written here). Here we aim to give more clarity as to what is and is not in IGGI scope. If in doubt, ask at apply@iggi.org.uk

We amplify points (i), (ii) and (iii) a little below.

  • (i) In order to show that an idea is new, you need a good idea of the ideas that it builds on – and most of these will be obtained from the published research literature. You also need to demonstrate that your idea has value. Painting elephants pink and using them as Monopoly pieces is certainly new, but it is not likely to lead to anything that might be of use to the wider world, if successful.
  • (ii) Here is the “remit” link for our funder EPSRC: https://www.ukri.org/councils/epsrc/guidance-for-applicants/epsrc-remit/. All IGGI projects have to demonstrate that they are more than 50% science and engineering. If your proposed IGGI project includes significant elements of art, visual design, music, game studies, sociology, psychology, storytelling, or other topics from the arts, humanities, social sciences or psychology, then you will have to demonstrate that the project was over 50% based on new methodologies or understanding in science and engineering (including topics such as human-computer interaction, and ethics).
  • (iii) The IGGI scope is summarised in the document that allowed us to win the funding for IGGI: Intelligent Games: Advancing research in game AI, analytics, design, and responsible innovation to produce impact via industry-ready models, methods, tools, case studies, and trained leaders that boost the UK games industry through more intelligent, creative, educational and ethical entertainment games. Game Intelligence: Maximizing the enormous opportunity for scientific and social impact from games – through game analytics and the design and investigation of new “applied games” where game design ideas are harnessed for a scientific or social purpose.

We cannot fund projects where games are simply “tacked on” and we cannot fund projects whose proposed advances are 50% or less in the areas of science and engineering.

Every year, we are surprised by the creative ways that students interpret the scope and extend the idea of what a “game” is. We encourage you to apply, and ask at apply@iggi.org.uk if you have questions on project scope or supervision. IGGI now has a community of over 60 research students and more than 30 academic supervisors. We are an open, creative, intelligent, friendly community of games researchers – and we hope that you will apply and bring your innovation and enthusiasm as part of the IGGI team.