Embodied interaction in digital games has been shown to affect player arousal and produce neurobiochemical changes when the player is performing a movement. Engagement and social interactions have been found to increase when performing realistic movements in digital games. Different studies showed that the introduction of motion interactivity into the studied media improved targeted outcomes. In short, the use of motion controllers in digital games has the potential to affect the player in a multifactorial manner, however there is a necessity for research to clarify how the technology might be best implemented.
Motion controls to track player movement are experiencing a renaissance in current gaming platforms and VR games, yet there are no standard practices how to design sensor-based interactions and motion control schemes. Interactive machine learning has been successfully used to allow designers and end users to "fine-tune" or even design wholly personal control schemes for interactive music and other applications. These control schemes used high-dimensional and unconventional inputs, such as accelerometers, webcams, microphones or motion trackers. Could these techniques be used for motion controls in games?
My research explores how using interactive machine learning techniques in the design of motion control schemes of digital games can improve the player experience. Specifically, I am interested in how players may use interactive supervised machine learning models to design enjoyable motion control schemes for themselves, and how this compares to control schemes crafted by expert game designers.
Carlos obtained an MSc in Serious Games at the University of Skövde (Skövde, Sweden), working together with IUS Innovation for his MSc Thesis; started a second MSc in Digital Narration: Game and Cultural Heritage/ Media, Aesthetics and Narration at the same institution; exhibited an art videogame with a focus on embodied interaction both in Sweden (Skövde) and Denmark (Copenhagen); and participated in the vibrant Scandinavian game development scene, prototyping games and working with great people from all over the world in venues such as Dreamhackathon, Nordic Game Jam, Stockholm GGJ, Jamchester and Sommar Game Jam.