Prof. Simon Lucas

Queen Mary University of London. 

Simon Lucas is a professor of Artificial Intelligence and Head of the School of Electronic Engineering and Computer Science at Queen Mary University of London where he also heads the Game AI Research Group. He holds a PhD degree (1991) in Electronics and Computer Science from the University of Southampton. He is the founding Editor-in-Chief of the IEEE Transactions on Games and co-founded the IEEE Conference on Games. His research involves developing and applying computational intelligence techniques to build better game AI, use AI to design better games, provide deep insights into the nature of intelligence and work towards Artificial General Intelligence. He is the QMUL lead for the EPSRC-funded CDT in Intelligent Games and Game Intelligence (IGGI).  He has supervised more that 15 PhD students to completion, most of them in Game AI.

Research themes:

  • Game AI Agents (RL, Monte Carlo Tree Search, Rolling Horizon Evolution)
  • Learning Forward Models 
  • Automated Game Design, Procedural Content Generation
  • Game AI for real-world problem solving

Publications

A Survey of Monte Carlo Tree Search Methods

Browne, C. B., Powley, E., Whitehouse, D., Lucas, S. M., Cowling, P. I., Rohlfshagen, P., ... & Colton, S. (2012). A survey of monte carlo tree search methods. IEEE Transactions on Computational Intelligence and AI in games, 4(1), 1-43.