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Applied Games
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Player Research
Dr Jon Hook
University of York. HCI researcher interested in new interactive media content forms and tools to support their creation. Particularly interested in data-driven experiences and how games and other media forms can help the public understand and benefit from data.
Applied Games
Design & Development
Game AI
Player Research
Dr Anne Hsu
Queen Mary University of London. Research combines machine learning and motivational psychology. Work on technology for behaviour change, well being, and improving communication.
Applied Games
E-Sports
Game Data
Immersive Technology
Player Research
Dr Patrik Huber
University of York. I’m a researcher working on 3D face reconstruction and face analysis in images and videos using 3D face models. In the area of games, I am in particularly interested in creating 3D face avatars of players for immersive playing and social experiences. I am also interested in using face analytics for professional e-sports.
Applied Games
Design & Development
Player Research
Dr Jo Iacovides
University of York. Human Computer Interaction researcher with interests in understanding learning as a part of gameplay, complex player experience, and using games for applied purposes e.g. education or wellbeing.
Applied Games
Creative Computing
Immersive Technology
Dr Lorenzo Jamone
Queen Mary University of London. My main interest is in Cognitive Robotics: building intelligent robots by taking inspiration from humans, and validating theories of human cognition by testing computational models on robots.
Applied Games
Game AI
Game Audio
Dr Gavin Kearney
University of York. Associate Professor working in audio for virtual and augmented reality, immersive audio, virtual acoustics and spatial audio.
Creative Computing
Design & Development
E-Sports
Player Research
Dr Ben Kirman
University of York. Weird x Play. Postdisciplinary researcher of playful/placeful/radical. Not good at summaries.
Applied Games
Creative Computing
Design & Development
Game AI
Immersive Technology
Dr Pengcheng Liu
University of York Robotics and AI researcher working on applied games, creative computation for healthcare and rehabilitation, trying to push the limits of what’s possible in these areas. Especially interested in designing with mixed-reality interfaces and embedding novel machine learning mechanisms for physical and cognitive behavioral changes.
Applied Games
Game Audio
Dr Mariana Lopez
University of York. Researcher on sound design with a focus on accessibility as well as acoustical heritage.
Game AI
Prof Simon Lucas
Queen Mary University of London. AI and Games, statistical forward planning (e.g. Monte Carlo Tree Search), efficient optimisation, procedural content generation, automated game design, reinforcement learning, evolutionary algorithms, game AI for real-world decision making.
Player Research
Dr Agnieszka Lyons
Queen Mary University of London. Linguist and discourse analyst who employs multimodal, mediated discourse analytic and ethnographic approaches to explore the discursive construction of embodied identity in polycentric and polymedia contexts, particularly interested in embodiment and identity performance in digitally mediated environments.
Applied Games
Design & Development
Player Research
Dr Debbie Maxwell
University of York. Design researcher focusing on the roles of traditional storytelling and engagement in digital contexts. Particularly interested in environmental design and speculative design processes and approaches.
Applied Games
Game Data
Player Research
Dr Cade McCall
University of York. I am an experimental psychologist using games and virtual environments to study emotions and social interaction. I am particularly interested in human interactions with autonomous systems and cognitive performance under threat.
Applied Games
Design & Development
Player Research
Dr Fiona McNab
University of York. Using games to better understand the limitations of cognition, especially working memory, how distractors are ignored and how these change across the lifespan, and with cognitive training.
Applied Games
Game AI
Game Audio
Player Research
Professor Damian Murphy
University of York. Researching virtual acoustics for environmental sound, architectural acoustics and immersive XR content, including the compositional and aesthetic aspects of immersive sound, acoustic modelling techniques and the acoustics of heritage spaces.
Game AI
Game Data
Dr Diego Pérez-Liebana
Queen Mary University of London. Game AI researcher focused on the field of game AI players by means of Statistical Forward Planning (Monte Carlo Tree Search, Rolling Horizon Evolutionary Algorithms) and Forward Models for modern games.
Applied Games
Game AI
Player Research
Prof Massimo Poesio
Queen Mary University of London. NLP researcher interested in Games-With-A-Purpose to collect labels to train NLP models, and vice versa, in the use of NLP methods (in particular conversational agents and semantic discourse interpretation) in games.
Creative Computing
Design & Development
Game AI
Prof Matthew Purver
Queen Mary University of London. Computational linguistics (a.k.a. natural language processing), with a particular interest in informal, conversational language and what it tells us about people’s mental states.
Game AI
Dr Paulo Rauber
Queen Mary University of London. Paulo is particularly interested in studying three major challenges that must be addressed efficiently by reinforcement learning agents: learning state representations under partial observability; exploring systematically; and planning under uncertainty.
Creative Computing
Design & Development
Game AI
Game Audio
Player Research
Dr Josh Reiss
Queen Mary University of London. Leads the audio engineering research team; exploring disruptive innovations for the creative industries; creating, investigating and delivering transformative technologies for audio production and sound design.
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