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Applied Games
Creative Computing
Cybersecurity
Design & Development
E-Sports
Game AI
Game Audio
Game Business
Game Data
Immersive Technology
Player Research
Game AI
Myat Aung
Identifying the role of attention and cognition within videogame immersion using neuroimaging methods
Game AI
Martin Balla
Using human data to create stronger opponents in Real Time Strategy Games
Player Research
Nick Ballou
I study the satisfaction and, increasingly, frustration of basic psychological needs in video games. My focus is on how the interaction of personality, contextual, and game design factors affect player experience and longer-term psychosocial outcomes.
Creative Computing
Game Audio
Adrián Barahona-Ríos
Increasing the efficiency in the creation of procedural audio models for video games using DSP and machine learning
Accessibility
Jen Beeston
Player experience researcher exploring the player experiences of people with disabilities in playing games. Interested in social player experiences and the potential for psychological well-being to be derived from play.
Creative Computing
Sebastian Berns
Graphic designer turned AI researcher working on novelty and deep generative models in a computational creativity setting.
Player Research
Valerio Bonometti
Game analytics and player psychology: creating reliable models of player motivation Motivation can be loosely defined as a process of the brain and the mind, capable of driving and deeply shaping human behaviour. Motivational processes are embedded in many everyday life situations, exerting their effects via a wide range of incentive mechanisms and objects....
Game AI
Player Research
Ivan Bravi
Use of Artificial General Intelligence techniques, with particular focus on Statistical Forward Planning, for automatic playtesting through the exploration of the skill/strategic space of the game.
Creative Computing
Terence Broad
Artist and researcher exploring new methods for interacting with generative neural networks and authoring multimedia content. Focussing on the manipulation of pre-trained generative models.
Applied Games
Player Research
Tara Collingwoode-Williams
Researcher in Virtual Reality exploring the psychological impact of the technical setup of embodiment, with a focus on shared virtual environments for learning, health, and productivity.
Design & Development
Player Research
Maximilian Croissant
I’m researching emotion in games, with a special interest in affective interfaces, emotional gameplay, and problem-focused emotion design
Game Audio
Player Research
Igor Dall'Avanzi
Creation of accessible tools for the use of procedural audio in video games The aim of this research is to investigate and provide new tools to developers for the use of procedural audio into video games. Procedural approaches could address different issues that commonly afflict game audio. In music, generative systems are not only less repetitive, but offer more adaptability as well....
Player Research
Rory Davidson
Learning and Strategy Acquisition in Digital Games Given the success and impact of games and the gaming industry, it is unsurprising that it has become the centre of a significant body of academic research and other literature....
Game AI
Kevin Denamganaï
Curiosity-driven PhD Candidate in Deep ((Multi-Agent) Reinforcement/Imitation) Learning. Especially interested in (Natural) Language Emergence & Grounding for Human-Machine Cooperation.
Immersive Technology
Carlos Diaz
Interactive Machine Learning for Motion Control Scheme Design in VR Games. Especially interested in playful ML, VR and sensor-based experiences (Industry Placement at Sony Interactive Entertainment, R&D
Game AI
Cristina Dobre
I’m interested in generating nonverbal behaviour models for social interactions in VR that builds into an emphatic and engaging virtual human (NPC).
Creative Computing
Game Audio
Timea Farkas
Composer and sound artist interested in the effects of music and sound on player experience, focusing on adaptive music matching gameplay in board games.
Applied Games
Game Audio
Player Research
Alex Fletcher
Year 1 game researcher with a background in audio engineering, interested in flow and player experiences in music-based games. Specifically, on designing dynamic difficulty adjustment systems to improve these experiences.
Player Research
Charline Foch
Former humanities student now researching the implications and applications of failure in video games. Especially interested in human-computer interaction, game design, and unusual gaming experiences.
Applied Games
Design & Development
Madeleine Frister
Designer and cognitive psychologist working on serious games for training age-related working memory decline. Especially interested in applications that are visually appealing and intuitive to use.
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