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Applied Games
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Applied Games
Nuria Peña Pérez
Researcher in games for rehabilitation and human robotics interaction, working on exploring the human neuromotor system coordination through intelligent games and robotic interfaces.
E-Sports
Elena Petrovskaya
Psychology researcher using multiplayer online battle arena games such as Dota 2 to study how humans engage with risky situations. This is done through data-intensive methods: working with large gameplay datasets to draw inferences about human cognition and behaviour.
Player Research
Charlie Ringer
Affect-aware procedural game generation My proposed research lies at the intersection of affective computing and machine learning with the intelligent design of games, and in particular, procedurally generated and player- adaptive game content....
Oliver Scholten
Player behaviour tracking researcher working on cryptocurrency gambling transaction analysis. Especially interested in exploring analytical similarities between gambling and gaming transactions.
Player Research
Lisa Sha Li
Gifting in video games (Industry collaboration with BT) Lisa’s research is an exploration of gifting behaviour in video games. In the fields of social science and positive psychology, a considerable amount of research has found out how being generous, and its incarnation in gifting can benefit one’s subjective well-being. However, when it comes to the digital space, little do we know about how people can become happier through gifting....
Henrik Siljebråt
To build a robot that learns and makes decisions like a bumblebee, what algorithms would we need?
Game AI
Ryan Spick
Deep Learning for Procedural Content Generation in Virtual Environments Ryan Spick is a PhD student with a computer science background, working on methods to improve how content (models, terrain, assets etc.) is created with an autonomous focus, with the main focus on generative deep learning to augment real-world data through a series of neural network layers to learn unlying properties of these data....
E-Sports
Player Research
Evelyn Tan
Using digital games to understand productive team dynamics. Especially interested in understanding how to develop cohesion in within newly formed virtual teams in competitive esport games..
E-Sports
Ozan Vardal
PhD student researching the role of practice in the acquisition of complex skills. Interested in leveraging games and telemetry data to investigate cognitive-behavioural patterns that promote optimal learning.
Game AI
Lizzie Vialls
Discrete Models and Algorithms to create a more satisfying and strategic opponents For many 4x and Grand Strategy computer games (e.g. Civilisation, Europa Universalis), the player will be playing against one or more AI opponents. For many games, the AI is not clever enough to stand up to a player without being given the ability to "cheat" - ability to spawn in resources, see what the player is doing, etc....
Player Research
Rokas Volkovas
Application of Neuroevolution to General Video Game Playing In the field of artificial intelligence, great advancements in developing AI capable of playing specific games has been made over last few decades. Over the years, the potential of General Game Playing (GGP) AI, was realized, and thus a new area of research was spawned, focusing mainly on turn-based board games....
Player Research
Applied Games
Matthew Whitby
A game focused design researcher exploring perspective challenging moments in games through the lens of reflection, critical design, eudemonic enjoyment, and meaningful mechanics.
E-Sports
Game AI
Peter York
PhD student working in analytics and machine learning for esports broadcast and understanding. In particular working with Weavr on various projects related to broadcast and learning tools for Dota 2.
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